Control room
Audience Breakout
Waiting for audience
No runtime snapshot received
Open audience
Factory defaults
Game
Stopped
Camera
Offline
Score
0
Vision L / R
0 / 0
Bias
0%
Start camera
Demo mode
Pause / resume
Reset ball
Reset board
Reset score
Text and visibility
Stage message
Show score on both side panels
Show message
Show webcam on playfield
Mirror webcam
Show audience light particles
Show bricks
Show paddle
Show ball
Colors and audio
Ball
Paddle
Stage
Text
Brick low
Brick high
Playfield webcam opacity
The split side-panel camera stays at 25% opacity while live. Mirror webcam applies to both camera views and steering.
Mute audio
Volume
Show identified light overlay
Draws the pink pixel overlay of matched lights on the audience screen (same dots as the diagnostics overlay, without the rest of the diagnostics chrome).
Game physics
Not connected: changes are not reaching the game. Open Audience in the same browser.
Hit speed-up applies on paddle bounces. Paddle speed limits movement while steering; time scale affects both ball and paddle.
Ball speed
Hit speed-up
Time scale
Ball size
Paddle speed
Imbalance speed scaling (×)
1 = current response. Lower values slow the response; higher values reach the Paddle speed limit with less left/right color imbalance. Applies in both vision modes without changing target positions, the dead zone, or manual control.
Base paddle width
Bonus (+) and error (-) bricks change the live width by one square, within 60-360 pixels. Reset board restores this base width.
Paddle height
Vision tuning
Control mode
Proportional (paddle follows bias)
Edge (paddle drives toward the leaning side)
Proportional maps active bias to paddle position; Edge drives toward the leaning side. In both modes, a larger left/right color imbalance moves the paddle faster, up to the configured Paddle speed. Balanced input within the dead zone holds it in place.
Target color
Color tolerance
Minimum strength
Dead zone
Sensitivity
Edge mode: sensitivity scales how fast the paddle drives to the far wall.
Sample stride
Perspective gain
Boosts lights that appear higher in the webcam feed (i.e., people farther from the camera). 0 = uniform weighting; higher = stronger top-of-frame boost.
Side bias
Subtracts a fixed amount from one side’s vision count before it drives the paddle. Negative values subtract from LEFT; positive values subtract from RIGHT. 0 = no bias.
Diagnostics
Show diagnostics overlay
Draws the left/right sample regions, live counts, matched pixels, and where the paddle is heading given the current bias and dead zone.
Crowd simulator
Enable simulator
Left lights
Right lights
Crowd color
Particle size
Minimum opacity
Maximum opacity
Movement
Manual paddle control
Enable manual control
Paddle position (%)
50
0 = left, 50 = center, 100 = right. While the game is running, manual control overrides camera and crowd steering. Movement stays smooth and respects paddle speed. Turn it off to restore vision control.
Presets
Preset name
Save
Load
Rename
Delete
Saved presets
No saved presets
Export JSON
Import JSON